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AOE, Jr. Research Update

Student Performance Improvements

  • 64% Improvement in Math Scores
  • 128% Increase in Technology Scores

The PCS Academy of Engineering, Jr. (AOE, Jr.) provides a complete, "turn-key" installation of a mobile resource center specifically designed to facilitate hands-on learning environments. With over a decade of hands-on education experience focusing on the use of LEGOÒ materials, PCS has developed a comprehensive approach to organizing and supporting ongoing hands-on learning methods using this highly durable, reliable, and student-friendly construct. Schools looking for proven methods of introducing project based learning programs will find the Academy of Engineering, Jr. program an excellent solution that can be implemented in a controlled fashion, as slowly or quickly as staff members wish.

Important Research on the Educational Impact of LEGOÒ

A recent research project (1998-1999 school year), conducted by the Peruvian Ministry of Education, documented some of the impressive results that can be attained through the application of LEGOÒ materials in a hands-on environment like that of the Academy of Engineering, Jr. Using an objective analysis model that compared Experimental Groups (EG) with Control Groups (CG) across 14 schools and involved over 1,600 students, this research indicates significant benefits for students and teachers.

Study Background & Participants

The study was commissioned to analyze the results of the INFOSCUELA Project, which began in 1996 as a pilot in 12 Peruvian schools with the objective of introducing technology in primary grades. The main products used for the INFOSCUELA Project were LEGOÒ manipulatives and LOGO software. Based on promising pilot results, the INFOSCUELA Project was expanded in 1997 and 1998 to a total of 130 schools with a large scale study implemented to document unquestionable proof of the positive impact of the program. This study involved the coordinated participation of the Peruvian Ministry of Education, educational psychologist Ivan Montes Iturrizaga, Dr. Seymour Papert and the MIT Media Lab, the Ponificia Catholic University of Peru (CISE), the Pedagogical Institute of Monterrico, and the teachers, schoolmasters, parents, and all 1,653 students from the 14 participating schools.

The study focused on student groups in the 2nd, 4th, and 6th grades assembled into Control Groups (CG) and Experimental Groups (EG) with a strong evaluation emphasis on maintaining homogeneity among the schools and isolating, to the greatest extent possible, any factors that would affect the authenticity of the statistical data.

Executive Summary of the Results (quoted from the study)

"In all three grades the Experimental Group (EG) gained better percentages of achievement than the Control Group (CG) in the tests of mathematics, technology, Spanish, and codification. Likewise, it is shown that regarding the pedagogical self-esteem, the students from EG obtained higher results than the CG, what would be indicating a positive impact of the materials on the personal level. In other words, the students from EG feel that they can reach different educational aims and get around all kinds of difficulties on the school level.

Finally, it is important to highlight that for students, teachers and parents studied, the LEGO Dacta material has favourably changed their perceptions regarding the pedagogy."

  1. Significant improvements in ALL performance and psychological tests applied.
  2. Greatest impact in Mathematics and Technology
  3. Significant positive impact on self-esteem for students AND teachers.

Comparison of Test Results

2nd Grade

Total

% Change

CG

EG

Increase

CG/EG

Mathematics

61.6

89.4

27.8

>

45%

Technology

37.5

85.5

48

128%

Spanish

66.6

73.1

6.5

10%

Codification

49.5

58.3

8.8

18%

Self Esteem

5.8

7.8

2

34%

Students demonstrated improvement

in all areas tested, most

significantly in the areas of

Mathematics and Technology.

-- Second Grade Results

 

4th Grade

Total

% Change

CG

EG

Increase

CG/EG

Mathematics

47.4

77.2

29.8

63%

Technology

47.2

80

32.8

69%

Spanish

62.2

75.5

13.3

21%

Codification

42.8

68.6

25.8

60%

Self Esteem

25

27

2

8%

 

In addition to significant improvements

in the areas of Mathematics and

Technology, 4th Grade Experimental

Group students also scored some

60% higher in Codification tests.

-- Fourth Grade Results

 

6th Grade

Total

% Change

CG

EG

Increase

EG/CG

Mathematics

48.5

79.4

30.9

64%

Technology

52.2

88.9

36.7

70%

Spanish

51.2

60.5

9.3

18%

Codification

48.4

52.4

4

8%

Self Esteem

25.1

30.1

5

20%

 

Still showing dramatic impact in the

areas of Mathematics and Technology,

6th Grade EG students also showed

strong impact on Self Esteem tests.

-- Sixth Grade Results


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